| NO-SOLID-WALLS10-30 LEAGUE 2004
 Rules
10 – 30 NSW League Rules 
 All players should arrive with appropriate characters in the 
Tavern in plenty of time (15 minutes before the game starts)
 
 If one team is short of members due to latecomers, this is not the 
fault of the other team and so the other team is within their 
rights to request the game starts.
 
 Both guild leaders/ reps should check that each team is within the 
Cumulative Level Limit. This is: 240 Total Levels
 
 The "Cumulative Level" is defined as the sum total of the levels 
of all characters on a team at the start of a match.
 
 Chat logs should be kept by the reps of all 'chat' within the 
Tavern and the Game Table. This may prove useful in settling any 
disputes that may arise.
 
 All players must remove solid walls from their ready list. Use of 
these walls will result in an immediate forfeit. This should be 
done in the Study and not from spell lists in game, because if a 
player is booted the spells reset and a solid wall may be cast in 
error.
 
 The 5 Minute Rule - This rule means that during the first 5 
minutes of a match, no player of either team should leave the 
shrine pillar. This rule is to make sure all members are in the 
game before starting. If any members suffer an "Unsuccessful World 
Download", they should notify the table creator and their 
Representative via PM. The table creator should then leave the 
game and re-invite any such players (the table creator should be 
prepared to do this before making the table).
 
 Players may not enter or bias pools during this time. This 
includes Elds.
 
 The 3rd shrine in a game in a 2 team game, has no defenders and so 
must be destroyed by either team prior to 55:00 on the clock.
 
 All normal Magestorm Rules, Community Standards and Mythic Terms 
of Service apply during NSW matches. Any breach of these will 
result in the appropriate action being taken. A serious breach may 
also result in a guild being excluded from the event.
 
 The Cumulative Level Limit must be observed by both teams at all 
times throughout the match. If one team is found to be over the 
limit, they must immediately remove players such that they are 
below the limit once more, or face disqualification from that 
match, with the opposing team being awarded a Win-result.
 
 Every guild must make an active and honest attempt to attack 
during each match. Mage_Op on duty reserves the right to warn a 
guild after 10 minutes of a guild not doing so. Failure to obey 
this warning may result in a forfeit being awarded to the opposing 
team.
 
 
 
Winning the Match  
 A match is considered over when the "Score screen" is displayed. 
The Enemy shrine must be destroyed and your own shrine kept fully 
powered for a period of 30 seconds in order for a victory to be 
claimed (normal game victory conditions). 
The final score screen SS must be sent to the events team after 
the match as evidence of the winner.
 
 
 
Points  ... will be awarded as follows:
 
 Win = 5 points
 Draw = 1 point
 Loss = 0 points
 
 
 
Arranging matches  
 The time table of matches for the league will be available for the 
whole event prior to its commencement. Reps are responsible for 
making sure their guilds know when and whom they are playing and 
for making sure their guilds are present to play. Any disputes or 
questions must be raised through the official guild rep.
 
 
 
Rep Duties  
 Every guild must appoint an events rep, failure to do so will 
result in non participation in official events.
 
 Reps are responsible for informing their guilds of matches to be 
played, for chat logs of all matches played and for final SS to 
prove the winner of a match.
 
 They are the contact with the events team for all matters of 
discussion on events and are expected to be professional and 
courteous.
 
 Any rep who fails to carry out these duties will receive a 
warning. If a rep gets more than 3 warnings, the events team will 
contact their GMs to appoint another rep. If there is no 
improvement in conduct then the guild will risk removal from the 
event.
 
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